+44 (0)20 3916 0136 hello@creamos.com

Our PORTFOLIO

UNIQUE & DiVERSE

WE CREAte with passion

We have always gone above and beyond our clients’ expectations, creating projects that radiate the love and effort we put into creation.

The result of which are fully functional, pixel-perfect products that delight your audience.

TOONIx

Overview
Interactive Animated Ad Set

for

Turner Logo

Toonix Flags

Objective

Turner was launching a subscription service in the nordic regions for its cartoon content under the brand Toonix. To accompany the launch of the app we were tasked with creating all of the digital advertising campaign.

Creative

We created a set of banner ads that included simple, rich media, video, internal network, retargeting and IAP (In-App Purchase). For each banner type, we ran multiple creatives, sizes and translated into 4 languages from English. The primary message was ‘Tap Toonix and bring your screen to life’ which we re-enforced with an animation of the Toonix character tapping the screen so it came to life with the relevant cartoon show content. We kept the main linear animation short and succinct but then finished with an interactive element where the user could tap the screen themselves in order to find out more information and have the Toonix character interact with them. This allowed multiple secondary messages such as highlighting the free trial and app platforms without disturbing the core messaging.

DOGGING

Overview
Animation series

for

MTV Logo

Dogging Languages

Objective

To create a series of 8 original animated shorts for late teens featuring characters and narrative based on music artists and their latest public exploits.

Creative

We created the double meaning ‘Dogging’ brand to reference popular music artists through the common belief that dogs tend to look like their owners. We managed the entire creative and production process from concepts and character selection through to scriptwriting, voice-over and animation. Gratuitous dog gags, genuinely funny scripts and the portrayal of artists as canines produced a hilarious series.

THE MAGIC GLOBE

Overview
Microsite & Game

for

CBBC Logo

Magic Globe Languages

Objective

CBBC’s brief was for us to create their entire online Christmas presence.  At the heart of the project would be a portal microsite linking to an interactive adventure game, Christmas downloads and CBBC content.

Creative

We created a strong central narrative that could encapsulate the game, portal and online content, creating a fully integrated project.  The fable-like tale, ‘The Magic Globe’, followed our hero, Jacob; a small boy who gets sucked into an old snow globe, only to find another world.  The story, told through five chapters, was provided on the site to read or download as an audiobook.

The narrative also forms the basis of the interactive game, a ‘point-and-click’ adventure where Jacob must collect hidden cogs throughout four quirky levels, ultimately rejuvenating Immanuel’s magical snow-blower and bringing snow back to the land once more.

 If that wasn’t enough, the character and level artwork were developed into free PDF downloads to create cards, decorations, garlands, wrapping paper and an entire ‘Magic Globe’ diorama.

Save the Tollins

Overview
Microsite & Viral Video Series

for

Harper Collins Logo

English Languages

Objective

To create an online campaign to promote the fantastical new book by famed author, Conn Iggulden; Tollins – explosive tales for children. 

Creative

We created a microsite and video viral series for our fictitious 8-year-old human character Ollie Collins. The campaign documents Ollie’s adventure to discover magical creatures called Tollins and save them from extinction. The concept allowed us to re-enforce the book’s narrative with a secondary story told by someone kids could identify with. A smorgasbord of original and interactive content is available including ollie’s video diaries, Conn Iggulden’s (the author) bid to help Ollie’s campaign and a chance to adopt your very own personalised Tollin.

I Love Dragon Quest

Overview
Interactive Film

for

Square Enix Logo

EFIGS

Objective

To produce a pan-euro viral campaign that would promote the European launch of Dragon Quest. The franchise is one of the most successful and valuable in Japan. The campaign message was ‘Dragon Quest is so good that you won’t want to stop playing.’

Creative

We created an interactive film that invites users to try and disrupt Nobu Yamada, an avid DQ fan, from his world record attempt to play the longest ever game of Dragon Quest. Users can interact with Nobu and his environment, triggering a multitude of differing reactions. Once you raise Nobu’s temper to breaking point, he stops his game and begins venting his frustration at the user; ranting, gesturing and other crazy behaviour.

LUDO

Overview
Animated Ident & Digital Ad Set

for

MTV Logo

EFIGS

Objective

An awareness campaign pushed out on digital advertising and broadcast channels to support the phase one re-launch of MTV’s brand.

Creative

We created a character, world and set of narratives that had abstract associations with MTV’s brand values. The minimalist, black and white styled animation was beat-synced with original music scores that resulted in a calming antidote to the sometimes over-elaborate, glaring and fast-paced content they promote.

Every Day is Magical

Overview
Augmented Reality Microsite

for

Harper Collins Logo

EFIGS

Objective

To create an awareness campaign for Cecelia Ahern’s ‘The Book of Tomorrow’, reward readers for author loyalty and enhance the Ahern brand with her unique genre specific tag line ‘Cecelia, making the every day magical’.

Creative

The new book and reprints of Ahern’s post catalogue feature a glyph (a code) that, upon presenting to camera, augments a magical world onto the book’s surface. There are characters inhabiting the augmented world that interact with the objects around them and build relationships with each other. Every new book that is scanned adds a new object to the world that attracts more characters and allows further developments to their relationships.

Supervolcano

Overview
Online EDUTAINMeNT

for

BBC Logo

Objective

BBC Worldwide commissioned us to create an online interactive that would increase awareness of the Supervolcano docu-drama and provide additional content by expanding the main concepts introduced in the programme. 

Creative

Following some intensive research, the main task was to simplify an incredibly complex scenario into 3 main issues: communication, transportation and emergency services. The interactive places the user in the position of head of the Emergency Management Agency for the fictional Bluebear County. The player must then manage public awareness, organise traffic flows, identify hazard zones and establish refuge camps for evacuees within 6 minutes before the scenario plays through and the volcano erupts!

MERCURY MAN

Overview
Viral Video Campaign 

for

Disney Logo

English Languages

Objective

Create a campaign for Disney Interactive’s game Mercury Hg. Available for download on XBLA and PSN, it challenges the gamer to try and keep a “mercury blob” intact by tilting its environment.

Creative

Mercury HG is an addictive puzzle-based game that is genuinely fun to play but it has no characters or narrative to base a concept on…so what do we do?

Well, we create our own character, back story and make a mockumentary of course! The spoof documentary excerpt follows the life of Danish-born Arron Josefsen also known as Mercury Man who believes he has gained special powers since swallowing the mercury that was used in his fathers business for felting hats. The four-minute online film is accompanied by a 30-second teaser and other short clips.

Glastonbury Games

Overview
Online Game

for

Warner Music Logo

Objective

A viral game to promote awareness and drive pre-release orders for a Glastonbury festival ’10-years of’ album.

Creative

We created a targeted html5 game inspired by comedic real experiences and our memories of the festival. Simple controls require players to hammer/slide/plunge their way through 3 levels to accumulate 700+ points in order to enter a competition for exclusive VIP tickets. The game is set in a beautifully illustrated slice of Glastonbury, which acts as the main interface and provides a visual overview of all three event locations.

Magic Mansion

Overview
Html5 Game

for

CBBC Logo

Objective

We received an open brief of creating a new game for the Childrens BBC website that was based around a magical theme.

Creative

We created the ‘Magic Mansion’. A one or two player platform game featuring the characters Eduardo and Demelza, the children of the master magician Joseph Frost. Their father has been kidnapped and his magic sabotaged causing the release of rampaging rabbits, crazed playing cards and half sawn assistants. The child works through each level collecting keys whilst avoiding the nasty magic to unlock the door to progress to the next stage.

THE MAGIC NUMBERS

Overview
HTML5 Interactive

for

Warner Music Logo

Objective

A viral game based on the artwork of the ‘Love Me Like You’ single from ‘The Magic Numbers’ to promote awareness and drive sales.

Creative

We created an html5 interactive based on the cover artwork which used fridge magnets on a dark background. Taking this concept further we drew an alphabet of magnets matching the cover font and pastel covers, added multi-user capabilities so up to 20 people in 4 different rooms could interact together and created a beautifully designed interface. Users can choose to create words, build pictures and structure sentences and then send their creations to a friend which also invites them to join in the fun.

XMAS E-CARD

Overview
Animation

for

Objective

To create a fun, innovative, yet traditional creative for their Christmas e-card.

Creative

We created a simple and humorous animation.  We gave it a quirky quality whilst guaranteeing it retained broad appeal.  A comical light hearted tone is portrayed with an assortment of music, giggling munchkin’s, funny expressions with little dialogue to help with localisation.